I went through the source code behind a couple of different programs for unpacking BCSAR files, though unfortunately neither of the programs I examined had anything particularly useful regarding the file structure. For the most part, I've simply gone through the BCSAR file using the notes on 3dbrew, though the documentation there is very barebones at the moment. I've been trying to find a method for adding new sounds to Fates since I started working on hacks for the game, but I've had next to no success so far. I thought I'd go ahead and dump all of the information I've found regarding BCSAR files here, though I might just throw it all in its own thread at some point.
bch to be sure, but I think that we might be able to port over Awakening animations even if porting full models doesn't work. I still need to test converting animations to. As it turns out, Awakening animations seem to work perfectly with Fates models - I tested most of the class animations out on a Fates body model in Ohana, and everything seemed to play perfectly.
I haven't done a lot of work with models personally, so I have no idea how to get the models to a usable state from where things are currently at, but anyone else is free to give it a shot.Īdditionally, I thought that I'd mention an interesting observation I made while working on this. I haven't tried animations yet personally, but they don't export to.
tga, use command-line tools to convert to. The process is roughly the same for textures.